![]() For example, siding with the templars will result in the Inquisition clashing with the Venatori mages led by Calpernia, and siding with the mages will result in the Inquisition having to fight with the Red Templars led by Samson. Near the beginning of the game, players must decide whether to align themselves with either the mages or the templars, and whichever they choose results in the other becoming their enemy. Additionally, race and class can dictate the armor you are able to equip for instance, the Qunari have a special kind of headwear as opposed to the other armor that can be worn by the other races. For example, dwarves, elves, Qunari, and even humans if they are mages will immediately lose court favor during the "Wicked Eyes and Wicked Hearts" main quest. Qunari: +10 percent Physical Resistance.Īdditionally, based on your race and background, your conversational options will change as you will be able to bond with certain NPCs over shared heritage or beliefs, while others will have a racial stigma against you.Elf: 25 percent damage resistance to Ranged Attacks.Dwarf: 25 percent damage resistance to Magical Attacks.Human: Given one additional ability point.Depending on the race chosen, players receive different racial bonuses: However, many players don't realize that the race and class that they choose will have various consequences in the gameplay. The Inquisition character creator is quite in-depth and saw players recreating well-known characters from other franchises on release. Players love customizing their own heroes and the better the character customization, the more personal each player can make their Inquisitor. ![]()
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